Press 'r' for randomness.
Press 'h' to toggle interface.
Inspirations
Marcel Duchamp "Three Standard Stoppages"
The main motivator for creating Randomness Explorer was observation of the increasing frequency with which I used random techniques in my work (for example in this
record cover). At some point, I became very curious in the topic and decided to look at this phenomenon from a more analytical perspective.
Randomness, chance or surprise are the phenomena that have accompanied me in the creative process for a long time. As far as I can remember I tried to create for myself a work environment that embraced surprise. Randomness is also very liberating. As designers, we have a lot of decisions to make, and often there is no single right answer to a given problem. By checking different variants of a given idea, we look for a solution that will meet our expectations and assumptions. This process can be made easier by introducing an element of randomness into the search. Initially, we need to establish limits within which we will allow chance to take its course. The result is a set of solutions from which we can choose one – as the final effect or an intermediate point for further work.
It can also be a powerful tool in creating striking graphics. As humans we tend to search for patterns in everything we see. We are also very bad at creating "random" patterns. Using true randomness can be a way to break these behaviours and create something that will surprise us.
Method
Ryszard Winiarski
When working on the randomness experiments, I tried to be inspired by the scientific method – to clearly define the framework within which all variants of the exercises were to be performed. The main assumption was to perform all experiments in a 5×5 grid. Such a grid allows the creation of variations that are both interesting and not perceived as noise, which is the case with grids of 10×10 and larger. The number 5 became the leitmotif and I tried to use it as a constant determining the number of generated variants (e.g. when
scaling grid cells, I do it in 20-percent increments because 100/5 = 20, and when I
rotate the cells I do it in 5-degree increments). In the online version, I've added the ability to change the grid size in the range of 3×3 to 8×8.
At this point, the experiments are divided into two series: Square and Image. Square concerns the transformation of one of the most basic geometric forms, which is a square. I decided to use only black to focus primarily on form and composition. In some cases, grayscale also appears. At Randomness Explorer, colour manipulation is possible in
some exercises but I plan to conduct a full series of colour experiments in the future. The second group concerns image manipulation. Here I also use only black and white photos. In the future, I plan to add further experiments involving other geometric figures or the mentioned colour.
Past
Manfred Maier
While experimenting, I’ve also researched the topic of randomness in nature, art and design. I didn't know before how important randomness was for Dadaists, most famously in Marcel Duchamp's "Three Standard Stoppages". I learned about the existence of the Fluxus movement and aleatoric music in which some element of the composition is left to chance.
I’ve also discovered the work of Ryszard Winiarski, who used a mathematical system for generating visual forms in his work. Randomness was an essential part of his process. Manfred Maier – a Swiss graphic designer – has created very similar graphics. I admit that these discoveries made me a bit sad. These paintings and graphics were very similar to what I did in terms of method and effect. I wondered whether to stop my search, but I decided to continue it. I came to the conclusion that I discovered this method on my own and I can still get a lot out of it. Maybe continue the idea that inspired them. The thought that these artists and designers were also creating similar works probably without even knowing about their existence also gave me some encouragement.
Acknowledgements
Georg Christoph Lichtenberg's representation of the three-sided color graph developed by the astronomer and mapmaker Tobias Mayer
To perform the experiments, I used Adobe Illustrator with the
Randomill 2 plug-in (which I recommend to anyone interested in the topic), the Processing programming language or the Blender program, depending on my needs (the 3D realm is yet to be explored in the web version). The experiments on this page were coded in
p5.js. The interface was built thanks to the
p5.gui library using
quicksettings.js.
Randomness Explorer is for research only but you can use it however you want. If you decide to include the effect in your work please tag me if it’s possible. It's hard to spot bugs when you work with randomness. If you see something that looks off, please
let me know. If you have an idea for an experiment also drop me a line.
Colour
For the colour experiments my goal, without any particular reason, was to use a physical method of mixing colours ie. red-blue-yellow or RYB model. I was sure that there is a way of doing that in any graphic program. I was shocked that it is not possible and learned that it’s a complicated calculation for graphic software. For some reason, in my over 20 years of experience, I never questioned why mixing blue with yellow results in grey and not green. While researching that problem I stumbled upon a solution by two Czech developers – Šárka Sochorová and Ondřej Jamriška. They developed a library that allows true pigment colour mixing within the RGB model. It’s called
Mixbox and is available for free and I implemented it in my experiments.